For this assessment task you are expected to construct a prototype level/area as a “proof of concept” for the game
that you have designed in Assignment 1. The prototype should function with proper game logic utilizing selfcreated
and pre-made artistic and programming assets.
Timelines and Expectations
Percentage Value of Task: 20% Type A
Due: 11pm Sunday of Week 11
Minimum time expectation: 20 hours
Learning Outcomes Assessed
The following course learning outcomes are assessed by completing this assessment:
• K5. Identify the appropriate and correct syntax and programming constructs for different game
development requirements.
• S1. Select and apply appropriate games development approaches to solve a real world game design;
• S2. Create a range of assets for a game’s project;
• S4. Use programming constructs to respond to user input and to create object and character behaviours;
• S5. Analyse, design and implement game concepts using structured and basic object orientated
programming concepts;
• S6. Test and debug code to correctly meet game design requirements.
• A1. Operate appropriate software packages to design and build games and interactive media products
that align with client and project expectations;
• A2. Utilise appropriate software environments to develop and integrate code implementations with game
Semester Assessment Overview
You will go through the game development life cycle outlined in Lecture 2 during this semester to design a game
and develop a small prototype of that game for Windows PC.
The Game Prototype is related to your designs outlined in your Game Design Document.